Tag Archives: video-games

Mad Scientists: Can we ever revisit Milgram’s diabolical studies?

By Erica Zaiser

Every student of social psychology remembers studying Stanley Milgram’s famous experiment. His studies shaped future thinking about authority, extreme group behavior, and morality. Many of those same psychology students, captivated by the lure of such exciting and revealing studies, would have also learned that you can no longer actually do that kind of research anymore.

The BBC recently reenacted the Milgram experiment for TV and now, the French have added their own twist. The BBC recently reported on a French TV documentary, which showed that under the guise of a game show, contestants were willing to send an electrical shock to other contestants– sometimes at dangerous levels. These types of TV “experiments” are not subject to the same ethical considerations social psychologists are. Of course, this also means they are also not subject to the same expectation of scientific rigour.  It’s always somewhat exciting to see confirmation (even in a highly unscientific setting) that what was shown by Milgram in the 60s may  still hold true today. However, the potential harm to participants from that type of experiment justifies the ethical limitations preventing such research.

Is there a middle ground?

Some psychologists have found that they can still re-do old experiments but also reduce potential harm to their participants by moving the experiments from the physical world into a virtual world. Two researchers in France used virtual reality to re-examine Milgram’s ideas. Like Milgram, they found that participants showed more obedience when they couldn’t see the victim and they also found that participants felt less distress when the victim was from North Africa than when he was of their same ethnic background.  Virtual reality has opened up a way for psychologists to do research on extreme behaviour, but minimize harm to participants.  Perhaps both psychologists and participants can benefit from future use of virtual reality as a medium for experiments.

Read more: Reopening the study of extreme social behaviors: Obedience to authority within an immersive video environment

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